Gamification vs. Learning Through Games with Clarence Tan Cybertraps 99
Thursday, December 2, 2021 by jethrojones
Clarence Tan (Co-Founder) is the Chief Executive Officer and a Co-Founder of Boddle Learning— a gaming platform for education. Clarence Tan graduated from the University of Missouri Kansas City with a Bachelor’s in Business Administration. He started his entrepreneurial journey into educational games during his junior year at the university when he started a game development company in Colombia, South America in 2011. Clarence is a veteran in the games industry with over 10+ years of game design experience. He has designed engaging interactive experiences for schools, government institutions, and large corporations. He is also a speaker on classroom gamification at educational conferences such as KCPT(PBS), LearnFest (formerly iPadpalooza), and ISTE.
- Developing games in Colombia
- Game-based learning vs. gamification
- Games are the best medium to reach kids.
- Clear goal, know steps to get there. Strong feedback loop.
- Kinds of games that work well.
- Rewards
- Hogwarts competition
- Gaming drives certain behaviors.
- Leaderboard works poorly for kids on bottom half.
- Use of random draws for raffle tickets.
- Actionable Gamification
- What actions will cause kids to be more motivated?
- The process can always be painful.
- Gamification lets you as the user know and track your progress.
- My performance increased because I could see the improvement.
- Why gamification is better and more scalable.
- Dragonbox
- Obviously, we got kicked out of all the schools for that!